
Some concept and game assets for DarkStar. Started with a base shape and then just modified it for iterations. Did the same thing in Maya and used deformers to create the different iterations.
The first picture has the best iteration, but follows the theory all the same. Create a mark, scale, rotate and transform it over and over in different combinations, use warp and draw over the initial shape to ensure appeal.
Playing with painter, and doing something most artists don't like: not paying attention to values but only color.
First pass at using tileable assets...needs a lot of work, so I'm probably going to draw over this to see what I can make better...!!