Model by Mark Peasley |
Did a diffuse map for a lantern modeled by Mark Peasley, our instructor at Digipen for Textures for Games (who is awesome, and has an awesome mustache, oh, and like 20+ years in the industry)
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Different maps and tiling to come. Also put it on a coherent page to start thinking about my presentation.
Muthafuqin lantern |
Here are some links to some great hard surface texturing tutorials that I followed to get cool results (didn't get all the way through them, but probably should!). :D
http://www.3dtotal.com/ffa/ tutorials/photoshop/worn_ metal/metal.php
http://www.game-artist.net/ forums/spotlight-articles/42- tutorial-hard-surface-texture- painting.html
http://www.game-artist.net/
Also, a place to get some cool grunge brushes.
Nicely done. Could probably just use 2 panels of glass and save a lot of room on that texture sheet though!
ReplyDeleteMMMM! Ok that's a good idea! Yeah the Peas-man did the unwrap, but I will definitely try that in the future.
ReplyDeleteMakes me want to go camping. Nice piece!
ReplyDeleteThanks Dan!
ReplyDelete