Been working on a fantasy environment lately, here are the updates. Lessons from 3D Game Textures. All of these textures were more or less procedurally generated in photoshop, no photo overlays just yet.
Friday, July 23, 2010
Saturday, July 17, 2010
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Sci Fi Setting:
Learning how to make base textures totally generated in photoshop The wood crate is an example with a photo overlay. Most of these need a bit more grunge and were procedurally generated, but its all very helpful.
Still trying to figure out how to integrate smart filters with vectors, as going through these exercises using both have caused different results for the texture. More soon!
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