Friday, October 29, 2010

resume v5

I really liked this resume design intially, but I knew Monte was right when he said it was a bit busy. Tried working a bit more with negative space and trimming the text with images so hopefully this one will fly.

Thursday, October 28, 2010

Model by Mark Peasley

Did a diffuse map for a lantern modeled by Mark Peasley, our instructor at Digipen for Textures for Games (who is awesome, and has an awesome mustache, oh, and like 20+ years in the industry)
Different maps and tiling to come. Also put it on a coherent page to start thinking about my presentation.

Muthafuqin lantern

Here are some links to some great hard surface texturing tutorials that I followed to get cool results (didn't get all the way through them, but probably should!). :D

Also, a place to get some cool grunge brushes.

Tuesday, October 26, 2010

bazooka babe

Bazooka Baby
Ok, don't laugh at me yall, but I finally realized that soft brushes are as needed as hard brushes. No wonder I like dodge/burn so much.


Next up--efficient blending and better lighting!

Tuesday, October 19, 2010

Assignment I did for our AfterEffects class. It was a lot of fun to make and time, and Pornoland's theme really hits the spot. Used PuppetPin in AE to get the vectors I created in AE to deform.

Puppet Pin was an amazing tool introduced to me by Kirk Barnett. This tool is apparently used in a lot of Tinklebell hentai.

But don't tell your mom I sent you there.

Anyway, you should try it out!

Friday, October 15, 2010

postcard v1

At the very least I could become a wedding card designer for monsters
This one might be nice with a border.

Thursday, October 14, 2010

Needs more work, but more work to come.

resume v4

I know how to make a "safe" resume! Also, look at how all the mispelled words are underlined!
More resume work. Doing Monte's hw right when I wake up has been a blast. More to come (I still want my resume to be different, but this one is a nice back up). This is also just another draft. Perhaps going back to the thumbnail board will help.

My current desktop background
Best thing ever.

Tuesday, October 12, 2010

business cards, resume v3

Cool shadows warm lights muthafuckas!!!

More progress to come.

Business Cards

Business Card alternative--not iterated on yet

Ok, one iteration. Like the blue BG better.
Resume motherfuckas!
I like this, but she's a little stiff. Nipples!

Wednesday, October 6, 2010


Ocean Empress...urrrr not done but getting better. Holla at my girl Jennie for inspiring me with her speed painting... :D 

Main character for student game "Fragment". Concepted by Amanda Lien, Modeled and Textured by Arisa Scott, textured more by Sarah "Chip" Nixon (also animated by her), and textured a little more by me. : D More progress to come. 

Working on some textures for Fragment. Here is diffuse and glow, normal and spec to come. 

First year animation? Had some crazy shit in the beginning, got pretty weird at the end. Found in on my Y drive...There used to be sound but its gone now. The timing is for some reason ALSO NUTS

Monday, October 4, 2010

rezooom me v.1

Made this cabinet for Monte's class to put on my resume, because I found that tracing a cabinent in vectors was taking too much time, but learned some really cool stuff about how to texture in Photoshop with the 3D model with you. The model itself still needs a lot of work, but my workflow is getting there. 

Looks a bit like a crazy poster, and there are a few mistakes, but learned a great deal about why its so important to use models in photoshop when painting textures.

The above two were made with Zbrush by just using Alpha brushes and screenshotting them right out of the program, then I went ahead and tiled them in Photoshop. Experiments with normal maps right from the model to ensue possibly soon. 

Procedurally made, with light photo overlay.