Monday, August 1, 2011

funkie feets

One thing I've learned about modelling (from my results and watching videos) is that its best to model from non-straight on views (like I have here). These look alright from the front (where I modeled them) but falter from the 3D view a bit from my expectation. It might work out better to draw guides from the orthographic views, but then to model from the non-orthographic.

Draw overs also seem effective, and from this view you can really see that her hands and feet are also suffering in terms of structure and size (as well as some other stuff too). I should probably do a draw over of this little lady to help guide me through the problems.

Just working on this little guy for a game I'm working on with Kirk.

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