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Thursday, October 28, 2010

Model by Mark Peasley

Did a diffuse map for a lantern modeled by Mark Peasley, our instructor at Digipen for Textures for Games (who is awesome, and has an awesome mustache, oh, and like 20+ years in the industry)
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Different maps and tiling to come. Also put it on a coherent page to start thinking about my presentation.

Muthafuqin lantern


Here are some links to some great hard surface texturing tutorials that I followed to get cool results (didn't get all the way through them, but probably should!). :D


Also, a place to get some cool grunge brushes.

4 comments:

  1. Nicely done. Could probably just use 2 panels of glass and save a lot of room on that texture sheet though!

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  2. MMMM! Ok that's a good idea! Yeah the Peas-man did the unwrap, but I will definitely try that in the future.

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  3. Makes me want to go camping. Nice piece!

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