Shape Theory is a word that was introduced to me by Kirk Barnett, a fellow student at DigiPen.
Kirk is especially fond of shapes and he started me thinking about the simplest components of shapes. I've learned a lot about shape from a couple of sculpture books we read. It's just an exercise for me to put it in my own words
I started off with complex shapes, a max, having three components, that work either radially or linearly. Trying to keep it simple.
Now, three is the max. It could be one, or two, but I thought three was a high enough number to have enough change that could be interesting. But, looking at one shape is good enough, with injecting progression.
What are some things to think about? Well, since shape is technically x and y, we have to start with a single point, and how it travels.
From point A to point B, a dot could travel in a straight line. The second option is that it could move either up or down on the y axis, creating an angle.
Whether that angle is shallow or high defines the first step of the progression of the shape. As well, how far line is is also another dimension of shape.
First few dimensions of shape:
Start dot
End Dot
Connecting Dots (Line), and its length
Resultant angle of Line
The first few things.
One simple way to go from line to shape is to make a parallel line that mirrors that shape.
And how quickly we can change that by simply mirroring the shape on the x axis. And, is the third and forth sides the same length as the original shape?
And we've made the start of our progression.
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